Mycopunk vs Deep Rock Galactic: Which Co-op Shooter Fits You
Both are 4-player co-op shooters about squads doing dirty work for a corporation. The difference is fixed classes versus a weapon grid you rebuild every patch.
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The Surface Similarity
A 4-player squad of workers takes dangerous contracts for an uncaring megacorporation. Both games know the joke, and both lean into it: Deep Rock Galactic's dwarves salute Rock and Stone; Mycopunk's robot rejects got hired by SAXON because nobody else would take them.
Where They Actually Differ
| Mycopunk | Deep Rock Galactic | |
|---|---|---|
| Classes | 5 employees, but builds come from weapon grids | 4 classes with fixed, deep perk trees |
| Build system | Shaped upgrade pieces on per-weapon grids | Perk loadouts and overclocked weapons |
| Progression | Persistent; 1.0 reworks can change builds | Persistent, seasonal content drops |
| Mission style | Short objective missions on fungal planets | Procedural cave systems |
| Setting | Sci-fi fungal apocalypse, Devolver-published | Sci-fi mining, Ghost Ship-published |
Build Depth: Puzzle vs Tree
DRG's builds live inside a fixed class identity: a Driller is a Driller, and overclocks bend the kit. Mycopunk inverts this — employees only provide movement, and the upgrade grid is where builds actually live. If your group enjoys theorycrafting spatial puzzles and rebuilding after patches, Mycopunk has more raw build space. If you want to master a defined kit, DRG's classes have years of polish.
Which One For Your Squad
- Pick Mycopunk for: shorter missions, a build system you can rebuild every week, and a launch-week community still discovering secrets.
- Pick Deep Rock Galactic for: procedural cave variety, a mature content pipeline, and class mastery that rewards hundreds of hours.
- Play both: they share the same co-op slot but scratch different itches — one is a weekly build puzzle, the other a lifetime habit.
Is Mycopunk like Deep Rock Galactic?
Superficially — both are 4-player co-op shooters with corporate humor. The core difference is build design: Mycopunk uses grid-based weapon builds with no classes, while DRG has four fixed classes with perk trees.
Is Mycopunk better than Deep Rock Galactic?
They optimize for different things. Mycopunk offers deeper per-weapon build freedom and a fresh 1.0 meta; DRG offers years of polished content. Choose by whether your squad prefers rebuilding builds or mastering classes.
Does Mycopunk have procedural maps like Deep Rock Galactic?
No — Mycopunk uses hand-crafted mission areas on fungal planets rather than DRG's procedurally generated caves.
More comparisons: Mycopunk vs Gunfire Reborn, vs Borderlands, vs Deadzone: Rogue and vs Abyssus.
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