Mycopunk Achievements: All 48 & How to Approach Them
Two achievement systems live in Mycopunk: the 48 on Steam and the fulfillments added in 1.0. Here is how they overlap and the order that wastes the least time.
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Two Systems, One Checklist
Mycopunk tracks progress two ways:
| System | Where | Count |
|---|---|---|
| Steam achievements | Your Steam profile | 48 |
| Fulfillments | In-game, added in 1.0 | In-game list |
The 1.0 update added fulfillments as Mycopunk's in-game achievement system. Many fulfillments and Steam achievements overlap — the same feats counted twice — so playing naturally clears both lists at once for most of the early game.
A Sane Order
- Play the campaign naturally first. Mission clears, employee unlocks and weapon discoveries clear a large chunk of both lists without detours.
- Chase system-specific achievements second. Things like building around every weapon type or reaching rotation milestones map directly onto the leveling guide — progression achievements double as build rewards.
- Save grind and secret achievements for last. Secret weapons like the Globbler and Carver sit behind exploration, and 1.0's new region X11-B hosts the difficult missions that test your best loadouts.
Why 1.0 Changed the Math
1.0 also reduced the Saxonite cost of crafting undiscovered upgrades, which softens the completionist grind for grid-related achievements. Combined with fulfillments overlapping the Steam list, the post-1.0 completion path is noticeably shorter than Early Access players remember.
How many achievements does Mycopunk have?
Mycopunk has 48 achievements on Steam, plus the separate in-game fulfillments system added in the 1.0 update.
What are fulfillments in Mycopunk?
Fulfillments are Mycopunk's in-game achievement system, added with 1.0. They track feats inside the game and overlap heavily with the Steam achievement list.
Are Mycopunk achievements missable?
Nothing suggests permanent missables — achievements track combat, builds, unlocks and exploration on missions you can replay. Secret-weapon achievements need exploration rather than story progress.
Playing on PS5? The trophy guide breaks the same checklist into achievement-type strategies.
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